— François Chollet (@fchollet) October 9, 2017
Games are the Motherlode of Product Innovation / Evolution, & Modern Learning. Games are Foundational for Internet Services
Games aren’t just for some people — 3.5 BILLION people regularly spend time laying games. Mary Meeker and Kleiner-Perkins spent 70 pages talking about Games in their 2017 Internet Trends report.
“The global, digital and young nature of esports fan base audience represents advertising’s most highly sought after segment, yet consistent and high-quality data has been a challenge to measure and define,” said Craig Levine, the CEO of ESL in North America.