Categories Games Networked Journalism “Anything else (compensation based on story points, defects, on time delivery, etc) usually just leads to gaming and unintended consequences.” Post author By Steve McNally Post date December 21, 2016 ← “Ploughing significant resources into a game months before you could be fully confident that the game design was not fundamentally flawed was risky. … Innovation, many observed, was suffering as a result.” → Finding new voices and getting people published and paid is a success. Helping people build their reputation, credibility, and authority is a success. Building communities where everyone — Contributors, wider membership, publishers, advertisers — sees the benefit of participating in it is a success.