- Sony’s film business US$920MM write-down was tempered by strong PlayStation sales and their gaming unit’s US$431MM operating profit. That profit’s a 25% increase over last year.
- TBS had 228k prime-time viewers of their latest ELEAGUEmajor Counter-Strike tournament. More than 1MM people streamed the same tournament live on Twitch. Other fans were streaming it on Twitter. Cumulative tournament viewership numbers are still coming in –
#ELEAGUEMajor hits one million concurrent viewers as the largest single stream ever on Twitch, and the best CSGO finals to date. pic.twitter.com/9kXke3QXVG
— Rod Breslau (@Slasher) January 29, 2017
Did you miss the #ELEAGUEmajor? Don't worry fam we got you with this recap presented by @GFuelEnergy #adhttps://t.co/vn4aInbSo6
— ELEAGUE (@ELEAGUETV) February 1, 2017
- Xbox Live monthly active users reach record 55M, up 15% from last year. Gaming revenue was $3.6 billion — nearly 14 percent of Microsoft’s total revenue for the quarter. PC revenues were down 5%
![](http://cdn.geekwire.com/wp-content/uploads/2017/01/xboxlive-1.png)
People playing games against each other is a growing market. People watching other people playing games against each other is a growing market.
Meanwhile. NFL’s viewership is down 8% for the 2016 season. The Pro Bowl has had a sixth consecutive year of shrinking audience. The Pro Bowl is promoted during every televised NFL game for several Sundays leading to it. Viewership still fell.
![]( http://www.sportsmediawatch.com/wp-content/uploads/2017/01/probowlovernights.gif)
The NFL has significantly more marketing muscle than ELEAGUE. eSports is a far-more fragmented market than professional football in the United States. This trend is sustaining regardless.