Supercell’s Clash Royale reaps $1 billion in its first year

“Even considering the lack of an Android version of Clash of Clans in its first six months, the difference is staggering — and shows how far not just Supercell, but the ability of free-to-play mobile titles to generate revenue from in-app transactions, have come in four short years”

Benedict Evans writes: “Supercell’s ‘Clash Royale’ probably made $1bn in its first year. These kinds of games seem like a way to make money from gambling psychology without actually doing gambling.”

Source: Supercell’s Clash Royale reaps $1 billion in its first year | GamesBeat | Games | by Dean Takahashi