“Ploughing significant resources into a game months before you could be fully confident that the game design was not fundamentally flawed was risky. … Innovation, many observed, was suffering as a result.” http://www.gamasutra.com/blogs/KatharineNeil/20161214/287515/How_we_design_games_now_and_why.php By Steve McNally I build products, teams and business lines that blend publishing, marketing and advertising technologies for global brands and startups. View all of Steve McNally's posts.