It's triggering habituation by asking players directly for action & time investment, granting them immediate rewards for doing so, and offering more of the same for tomorrow. "Developers crafted a lengthy checklist of tasks—train a character, equip special gear, battle other players—that dole out digital currency and other rewards when completed each day.""The latest mobile-game…
“Anything else (compensation based on story points, defects, on time delivery, etc) usually just leads to gaming and unintended consequences.”
"Anything else (compensation based on story points, defects, on time delivery, etc) usually just leads to gaming and unintended consequences."
“Ploughing significant resources into a game months before you could be fully confident that the game design was not fundamentally flawed was risky. … Innovation, many observed, was suffering as a result.”
http://www.gamasutra.com/blogs/KatharineNeil/20161214/287515/How_we_design_games_now_and_why.php
PARADE All-America and hyperlocal sports
PARADE has their All-America sports program. They cover high school football, basketball, soccer; both women's and men's as applicable. All-America surveys athletes throughout the country, selects the best and brightest, and profiles a bunch of them. More than a few Names appreciate their selections as PARADE All-Americans. High school sports has always had the Golden…