Suggestions, Recommendations

Suggestions are made with context from content, authors, activity streams, and social signals. Presenting people with suggestions at the right time are opportunities to recommend a change to make or ignore and surfaces other ways to tailor their experience. https://meanbusiness.com/2021/11/02/the-tools-we-use-app-context/

Game Teams @ Hearst

Millions of people playing games every week gave all teams involved clear insights to act on live and in-flight and for the next product iterations.

Content Tools @ True/Slant

Editors at True/Slant made updates to stories, topics, and promotions directly from the live site. Edit options appeared only for people with access to them. Edits made were contextual to the page, topic activity stream, or promo unit where they were made. Every dynamic page item was editable. Published updates went Live immediately.

True/Slant Suggests

A lot of clever engineering, parsing, processing, and weighting of content, activity streams, and social signals fed True/Slant Suggests. We applied this same approach to B2C and B2B products and tools for writers, editors, marketers, sales folks. Choose writers, topics, and news sources to follow: Each selection focuses suggested Contributors: Suggestions were informed by whatever…

DAM, That’d be Great

I'm working to catalogue files I have on current workstations, servers, and a bunch old drives. My primary goals are having searchable file names, types, and their media sources catalogued via scan of multiple filesystem types. A text file is a fine end result. There are plenty of Great-to-Haves beyond this, but getting core requirements…

Authy’s Doing 2FA Well

gAuthenticator had been my go-to 2FA app since it was introduced. I've had recurring problems with it and started using Authy a few months ago. Most of my issues and requirements from this earlier post are addressed well by Authy. https://meanbusiness.com/2019/07/14/indications-are-theres-no-way-to-backup-and-restore-gauthenciator-tokens/ Authy lets me use tokens it syncs across multiple devices. I've got tokens available…

Curating Photo Archives

Photo.app helped me curate and catalog GBs of photos from twenty+ years of archives. It sped up the family project I was working on, raised my expectations for how Enterprise photo asset management can work, and compelled me to reconsider ways to take advantage of organizing the rest of my work and personal archives. During…

Rules for Negotiating a Job Offer

Alexas_Fotos https://pixabay.com/en/users/Alexas_Fotos-686414/

All 15 Rules and the whole Harvard Business Review article are worth reading. In two recent discussions with others who had offers on the table, we were optimizing for the first five rules: Likeability telegraphing your Yes Consider the whole deal Don’t negotiate just to negotiate, and Avoid, ignore, or downplay ultimatums of any kind Being courteous and…

New Revenues and Sales Funnels

Revenue Generation @ Scale Standard ad slots surrounding Hearst Games were sold by internal teams and via auction to approved partners on private exchanges. Audience and Viewability details were available to all parties, and Hearst had access to significant 1st-Party demographic and psychographic info via detailed engagement metrics. Sponsorship and message integration for Beauty CPG…

Games @ Hearst

Games @ Hearst officially launched in partnership with Microsoft in 2016. Cosmopolitan, Esquire, and Good Housekeeping created games that were featured daily on msn.com and distributed across their own mobile, social and web properties. Tens of millions of people played and shared these games weekly. They showed us the topics they liked and the types…

Games Optimize Learning & Engagement

Games Influence Multiple Consumer Services

Games are the Motherlode of Product Innovation / Evolution, & Modern Learning. Games are Foundational for Internet Services Games aren't just for some people -- 3.5 BILLION people regularly spend time laying games. Mary Meeker and Kleiner-Perkins spent 70 pages talking about Games in their 2017 Internet Trends report.

Optimize Learning & Engagement

Games Influence Multiple Consumer Services

Games are the Motherlode of Product Innovation / Evolution, & Modern Learning. Games are Foundational for Internet Services Games aren't just for some people -- 3.5 BILLION people regularly spend time laying games. Mary Meeker and Kleiner-Perkins spent 70 pages talking about Games in their 2017 Internet Trends report.